The visual style of an animation is not necessarily confined to photorealism if an animator chooses to experiment with software techniques unconventionally (Loh, 2017, p. The 4 main processes involved in the creation of 3D animation – Modeling, texturing, lighting and rendering. These are illustrated in Figure 1.1 through the making of Lak Boh Ki (Ang, 2016), an animated film produced with MAYA in the photorealistic style.įigure 1.1. Finally, the animated sequence is produced through the software’s rendering module, ready to be watched on the screen. Multiple assets are then compiled in a single scene to set up lighting. Subsequently, colour is applied to the flat surface in a process known as texturing. Next, the asset’s surface is digitally flattened through a process called UV unwrap, similar to how an animal is skinned to produce leather hide. As described by its creator Autodesk (Maya Help, 2017), the first step begins with sculpting the model of the asset. Here, a virtual character or prop known as an ‘asset’ is manipulated through several processes. It allows digital animation to be created in virtual space, similar to how puppets are animated in the physical world. MAYA is a 3D software used by students of the 3D animation programme at LASALLE College of the Arts to express their ideas. Thus, the ability to communicate and express through 3D animation is dependent on the way a 3D software is being utilized. Loh (2017) highlighted that the relationship between the medium and technique is key to understanding an animator’s style. 73) of appearance, is the way in which an artist depicts, beautifies, allures or articulates emotion (Gombrich, 1977, p. Style, defined as the unique “manner” (Walter, 1987, p. 21) style of Toy Story (Lasseter, 1995), the first 3D animated feature film, is possibly the dominant style in the global contemporary animated cinema.Īn artist expresses his or her ideas through the style created or employed in the work. When speaking about recognizable styles in 3D CG, one may find it hard to identify and differentiate unique categories. In stark contrast, 3D Computer Graphics (CG) was only introduced in the 1970s by engineers from Pixar (Bendazzi, 2016, p. One can speak of the Impressionist or Baroque as recognizable styles in painting. Painting is a mode of pictorial expression that has spanned centuries.
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